A "hack" now means a clever or quick fix to a computer program problem, as in "That hack you made last night to the editor is working well". A hacker came into the lexicon as meaning one who hacks, using this definition. The surface implication (which might be a modest mocking and play on the literary definition) was a casual attempt to fix the problem, but the deeper meaning was something more clever and thus impressive.
It was used especially among US university computing center staff, such as those at Stanford in the period beginning approximately in the mid-1960s. The context determined whether the complimentary or derogatory meanings were implied. Phrases such as "ugly hack" or "quick hack" generally referred to the latter meaning; phrases such as "cool hack" or "neat hack" referred to the former.
In modern computer programming, a "hack" can refer to a solution or method which functions correctly but which is "ugly" in its concept, which works outside the accepted structures and norms of the environment, or which is not easily extendable or maintainable (see kludge).
In a similar vein, a "hack" may refer to works outside of computer programming. For example, a math hack means a clever solution to a mathematical problem. The GNU General Public License has been described as a copyright hack because it cleverly uses the copyright laws for a purpose the lawmakers did not foresee. All of these uses now also seem to be spreading beyond MIT as well.
The term has since acquired an additional and now more common meaning, since approximately the 1980s; this more modern definition was initially associated with crackers. This growing use of the term "hack" is to refer to a program that (sometimes illegally) modifies another program, often a computer game, giving the user access to features otherwise inaccessible to them. As an example of this use, for Palm OS users (until the 4th iteration of this operating system), a "hack" refers to an extension of the operating system which provides additional functionality. The general media also uses this term to describe the act of illegally breaking into a computer, but this meaning is disputed. The term is additionally used to refer to attempts to gain low-level access to hardware such as a graphing calculator, video game console, or other device (see CueCat for a notorious example) to expose or add functionality to a device that was unintended for use by end users by the company who created it. While it is generally accepted as a way of creating additional markets for such devices (and software as well), companies take different and sometimes inconsistent attitudes towards such practices, ranging from open acceptance (such as Texas Instruments for its graphing calculators and Lego for its Lego Mindstorms robotics gear) to outright hostility (such as Microsoft's attempts to lock out Xbox hackers or the DRM routines on Blu-Ray players designed to sabotage compromised players). Such activity is generally considered to exist in a legal gray area.
Sometimes the jargon used by hackers is thought of as a language in its own right, called Hackish (see the Jargon file). This should not be confused with "1337" or "leetspeak."
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